// put all your personal settings in this file, // and all your keybindings that are different from the default (see keymap.cfg) name "duk" // your nick team "red" invmouse 0 // 1 for flightsim mode sensitivity 3 // similar number to quake fov 100 // 90 is default in other games musicvol 100 // set higher if you want (max 255) soundvol 150 fpsrange 30 40 // *don't modify* unless you understand it fully // on slow machines, try setting to 20 25 // on fast machines, don't touch minlod 100 // on slow machines, try as low as 25 (bad visuals) dynlight 16 // set 0 if it slows you down gamma 100 // set to your liking, 100 = default bind F6 showmip bind F5 toggleocull bind F8 "savegame quicksave" bind F9 "loadgame quicksave" // example WASD bind UP jump //springen bind UPARROW "jump" bind DOWNARROW "+speed" bind LEFTARROW "+moveleft" bind RIGHTARROW "+moveright" bind MOUSE1 attack bind MOUSE2 forward bind FORWARD jump bind kp0 backward hudgun 1 alias sp [ mode -2; map $arg1 ] alias dmsp [ mode -1; map $arg1 ] alias ffa [ mode 0; map $arg1 ] alias insta [ mode 4; map $arg1 ] // below is a fun new way of editing, with all using the mousewheel // try it out :) alias modifier 0 alias domodifier [ alias modifier $arg1; onrelease [ alias modifier 0 ] ] bind Q [ domodifier 1 ] bind Z [ domodifier 2 ] bind X [ domodifier 3 ] alias universaldelta [ if $editing [ alias s "edit" ] [ alias s "game" ] concatword delta _ $s _ $modifier s ] bind MOUSE4 [ universaldelta 1 ] bind MOUSE5 [ universaldelta -1 ] alias delta_edit_0 [ editheight $flrceil $arg1 ] alias delta_edit_1 [ if $flrceil [ vdelta $arg1 ] [ vdelta (- 0 $arg1) ] ] alias delta_edit_2 [ edittex $flrceil $arg1 ] alias delta_edit_3 [ edittex (+ $flrceil 1) $arg1 ] alias delta_edit_4 [ equalize $flrceil ] alias delta_edit_5 [ entproperty 0 $arg1 ] // and the others alias delta_game_0 [ if (= $arg1 1) [ weapon 2 3 1 ] [ weapon 4 1 2 ] ] alias zfov 120 alias delta_game_1 [ alias zfov (+ $zfov (* $arg1 (div $zfov -5))) if (< $zfov 10) [ alias zfov 10 ] if (> $zfov 120) [ alias zfov 120 ] fov $zfov ]